Savi's Contract is a top-down style , bullet-dodging game.

Description

In the game , you need to dodge different types of bullets , in order to reach her own goal , good luck.

This game has a tiny storytelling factor.

Supports Traditional Chinese and English.

Controls

WASD to move around

E to interact

Bug(Fixed)

There's a bug in web version : The sound effect will be disable after a while , I have no idea what cause this , so I'll just leave it like that.

This bug not appeared in windows version. Didn't test the linux one.

2025/9/13 Update

Sound Effect bug has been fixed
Camera in dodge scene is static now
Focus Button Added
Adjusted player move speed


Download

Download
Savi's Contract_Linux_x86_64.zip 35 MB
Download
Savi's Contract_Windows_x86_64.zip 41 MB
Download
Savi's Contract_Linux_x86_64_v1.1.zip 34 MB
Download
Savi's Contract_Windows_x64_v1.1.zip 40 MB

Development log

Comments

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(+1)

Nice idea. There were some collision detection issues I noticed. At one point I was trying to get hit and stuff was just passing through me without consequence. However, good work, and well done for submitting a game. 

(1 edit)

Normally , I uses "where the bullet standing" as the hitbox reference (center) in top-down view , to make the bullet have its "thickness".

I think the weirdness is there's no shadow of player or bullet , so it will make you confuse and leads to "why the bullet didn't hit me" thoughts since you don't know how "thick" is the bullet.

Maybe I will update it after the game jam ended. Thanks for your feedback ^^.

EDIT : I found out what you mean of the weirdness of hitbox. In short , they were rotated and leads to unwanted behavior.

(+1)

There definitely is a sense of mystery here! Bullets were quite pretty. The difficulty progression was not linear, and I don't mean it has to be, but it was a bit surprising that after needing to move constantly to avoid bullets, the next level might be completed by not moving much at all. :)

Yeah , while testing this game , I notice that there's one level in the middle is HARD , but I didn't change it . Since I'm nonlinear. 

Thx for the feedback :)